[ 1 Bitmap and Procedural Based Shader ]

1 Color map
1 Diffusion map
1 Bump map
1 Displacement map

Seamless 4096*4096 tif images and c4d file (R15)
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL, GI and AO Render

Dirty Wall_023 NatLum
Dirty Wall_023 ArtLum

⤥ Download Links ⤦