[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color
1 Dirt map
1 Diffusion map
1 Reflection map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif images and c4d file (R15)
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting
GI Global Illumination
AO Ambient Occlusion

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